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#GTA ONLINE GUNRUNNING 500K UPDATE#
Wow this is an expensive update and it's got myriad of ways to extract more and more cash. Oh and while rockstar took all my money I still have my fabulous yacht The fact that the bunker stuff unlocks presumably better weapons seems like it would be worth having at some point. It looks like for the absolute basics you need 1.2 mil for the cheapest bunker and then 1.5mil for the cheapest mobile command center so 3mil ish in the realm ofĪ Whale card and there seem to be a few offers on at the moment for cheaper cards. I'd like to pick up a bunker etc at some point not sure if I want to grind for it buy a shark card or just see if I earn enough at some point for it. So far I've not seen any good guides on what the gunrunning missions are like I saw a couple of icons last night and people cruising around in their mobile command centers but not really got a feel for what the new stuff actually is. For MC missions you need to work a lot harder and likely need a crew I did a 90k mission last night and it had me run two garbage trucks all the way from the weed farm to downtown then thread through the streets dropping 10 different packages which took about 20min (and involved me leaving one truck in the open then having to race back to it :S) for about the same money I could drop a car off somewhere then summon a buzzard and be on to the next thing. The drop off missions are relatively easy (probably even easier in a cargobob) and pay out well assuming no damage to the car you are looking at an 80k payout. The car boosting seems a lot easier (if the session is a good one) for solo players to make cash. I'm not sure how that equation changes with multiple businesses all running in parallel. I think with the mc businesses you need the upgrades to have any hope of getting good returns the one I have which isn't the best takes a long long time to produce anything and requires a lot of work to fill up the supply. It seems to have the same upgrades as the MC business upgrades (more staff, better security - implying it can get raided like the mc businesses, and equipment) I assume they function similarly accelerating product (or research I guess).įrom what I've seen in terms of best ways to make cash (which maybe will change once the bunker stuff has been analysed) a mix of stuff is still the way to go either mc business or boosting top range cars while running ceo missions in the down time can net something close 400k an hour. The buggys look like a fun but mostly pointless addition. Things like the onsite bedroom or spawn point the gun range apparently gives some bonuses if you do the challenges but otherwise is a duplicate of the ammunation one, and the gun locker allows loadout customisation. Yeah it looked to me like you could get by on the basics but there were some add ons that made things nicer or easier that were not essential but nice to have.